Mages are divided into four main elements:
Fire, which deals enormous damage to a single target with a very small area of effect for multi-target. (1 second cast time)
Water, which deals enormous damage to multiple targets with a medium area of effect. (2 seconds cast time)
Air, which deals normal damage to multiple targets with a very large area of effect. (2 seconds cast time). The Air element has the most powerful mental spell for PVP.
Necromancy is often chosen as a complement so that the mage has a way to heal themselves. Its damage is very weak compared to other elements.
The element you choose will determine how your character plays:
To deal maximum damage to a single target with a very small area of effect, it is recommended to be a Fire mage.
To deal maximum damage to multiple targets with a medium area of effect, it is recommended to be a Water mage.
To deal decent damage to multiple targets with a very large area of effect, it is recommended to be an Air mage.
Necromancy can be learned as a complement to allow for self-healing.
It is possible for a mage to learn multiple elements but this will automatically result in less Evasion, making them more fragile!
Let's start with some essential points:
Focus primarily on Intelligence, with some Wisdom or a mix of both for Air mages.
Mages are spellcasters, specializing in Fire, Water, Air, and Necromancy.
Evasion is the most important skill for mages, allowing them to dodge a large number of physical attacks.