====== Mage ====== **Mages are divided into four main elements:**\\ * Fire, which deals enormous damage to a single target with a very small area of effect for multi-target. (1 second cast time) * Water, which deals enormous damage to multiple targets with a medium area of effect. (2 seconds cast time) * Air, which deals normal damage to multiple targets with a very large area of effect. (2 seconds cast time). The Air element has the most powerful mental spell for PVP. * Necromancy is often chosen as a complement so that the mage has a way to heal themselves. Its damage is very weak compared to other elements. **The element you choose will determine how your character plays:**\\ * To deal maximum damage to a single target with a very small area of effect, it is recommended to be a Fire mage. * To deal maximum damage to multiple targets with a medium area of effect, it is recommended to be a Water mage. * To deal decent damage to multiple targets with a very large area of effect, it is recommended to be an Air mage. * Necromancy can be learned as a complement to allow for self-healing. //It is possible for a mage to learn multiple elements but this will automatically result in less Evasion, making them more fragile!//\\ Let's start with some essential points: * Focus primarily on Intelligence, with some Wisdom or a mix of both for Air mages. * Mages are spellcasters, specializing in Fire, Water, Air, and Necromancy. * Evasion is the most important skill for mages, allowing them to dodge a large number of physical attacks. ===== Mage Build ===== Contribute to the Wiki to enrich this section with your discoveries and experiences! ===== XP Zone ===== Contribute to the Wiki to enrich this section with your discoveries and experiences!