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| ====== Mage ====== | ====== Mage ====== | ||
| + | **Mages are divided into four main elements: | ||
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| + | * Fire, which deals enormous damage to a single target with a very small area of effect for multi-target. (1 second cast time) | ||
| + | * Water, which deals enormous damage to multiple targets with a medium area of effect. (2 seconds cast time) | ||
| + | * Air, which deals normal damage to multiple targets with a very large area of effect. (2 seconds cast time). The Air element has the most powerful mental spell for PVP. | ||
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| + | * Necromancy is often chosen as a complement so that the mage has a way to heal themselves. Its damage is very weak compared to other elements. | ||
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| + | **The element you choose will determine how your character plays:**\\ | ||
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| + | * To deal maximum damage to a single target with a very small area of effect, it is recommended to be a Fire mage. | ||
| + | * To deal maximum damage to multiple targets with a medium area of effect, it is recommended to be a Water mage. | ||
| + | * To deal decent damage to multiple targets with a very large area of effect, it is recommended to be an Air mage. | ||
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| + | * Necromancy can be learned as a complement to allow for self-healing. | ||
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| + | //It is possible for a mage to learn multiple elements but this will automatically result in less Evasion, making them more fragile!// | ||
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| + | Let's start with some essential points: | ||
| + | * Focus primarily on Intelligence, | ||
| + | * Mages are spellcasters, | ||
| + | * Evasion is the most important skill for mages, allowing them to dodge a large number of physical attacks. | ||
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| + | ===== Mage Build ===== | ||
| + | Contribute to the Wiki to enrich this section with your discoveries and experiences! | ||
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| + | ===== XP Zone ===== | ||
| + | Contribute to the Wiki to enrich this section with your discoveries and experiences! | ||
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